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Medieval 2 total war stainless steel 6.4
Medieval 2 total war stainless steel 6.4





medieval 2 total war stainless steel 6.4

The moral of these tales, other than the decent financial base of North Africa, is that the AI factions don't immediately collapse after you take a couple of settlements as they tended to do more in vanilla. The poor general is now known far and wide as a coward. As the army was full of spear units and had heavy cav, I high-tailed it off the field immediately. Out of frustration, I auto-resolved-and lo and behold my general won! Later, however, I sent a different general with a couple of cav units north of Cordoba on a watchtower mission and they were ambushed by a wandering Moorish army on jihad. Before I could get my army back into the boats, I was attacked by this army and another half-stack that was sitting nearby.

medieval 2 total war stainless steel 6.4

To my surprise, this middle-of-nowhere castle was packed full of troops. Then I sailed a small contingent across to North Africa, whereupon I found a castle that is new to the map. I caught them off guard with a quick crusade on Granada, taking Cordoba soon after. I have a feeling the Moors are faring just fine without these more southern settlements, as they seem to be amassing a decent number of troops. Your words of comfort are very welcome, Meph, as I mourn the loss of Timbuktu. One thing you can do if you're playing as a faction like France (and need your castles upgraded faster) is to convert high population cities into fortresses, the disadvantage being it costs a ton to convert in SS. You can probably improve things by camping a high-chivalry general in a castle-mine tend to be in the cities for population growth + tax revenue.Īnyhow, the practical effects: factions with the best militia units (e.g., Genoa and Venice) are at an even greater advantage than usual in terms of pumping out high-quality troops-even though I reckon the free upkeep allotment in castles tends to even out their cash advantages. This is the case even when I max out the farming and chapel buildings at the castle level, which means the population growth is at its greatest possible level. I'm building a huge stone wall at Paris around turn 60, which would not be that impressive on vanilla but by contrast I've yet to have a castle get the population growth necessary to build a fortress-I think the closest is Pamplona, which may have reached 6,000 out of the necessary 7,500 at this point.

medieval 2 total war stainless steel 6.4

One thing I've observed is that cities grow at about the same speed as in vanilla, time-wise, but castles are slower due to the difference in the years-per-turn ratio. Alright, I'll keep this sucker going by posting the second reply.







Medieval 2 total war stainless steel 6.4